面部识别是各种多媒体应用中的关键任务,例如安全检查,凭证访问和运动传感游戏。然而,当输入面是嘈杂的(例如,条件差的RGB图像)或缺乏某些信息时,任务是具有挑战性的(例如,没有颜色的3D面部)。在这项工作中,我们提出了一种用于鲁棒面部分类的多模式训练(MTUT)框架,其利用训练期间利用跨模式关系,并将其应用于测试期间的不完美单模块化输入的互补性。在技​​术上,在培训期间,框架(1)借助面部属性构建模态和跨型自动化器,以便将潜在嵌入的次数作为多模式描述符,(2)提出了一种新的多模式嵌入发散损失,以使异质特征对准不同的模式,也适自动化无用的模态(如果有的话)令人困惑模型。这样,学习的AutoEncoders可以在测试阶段的单模态面部分类中生成强大的嵌入。我们在两种脸部分类数据集中评估我们的框架和两种测试输入:(1)当2D和3D方式可用于培训时,(2)点云或3D面网。我们通过实验表明我们的MTUT框架在2D和3D设置的2D和3D设置上始终如一地优于十个基线。
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We propose Hierarchical ProtoPNet: an interpretable network that explains its reasoning process by considering the hierarchical relationship between classes. Different from previous methods that explain their reasoning process by dissecting the input image and finding the prototypical parts responsible for the classification, we propose to explain the reasoning process for video action classification by dissecting the input video frames on multiple levels of the class hierarchy. The explanations leverage the hierarchy to deal with uncertainty, akin to human reasoning: When we observe water and human activity, but no definitive action it can be recognized as the water sports parent class. Only after observing a person swimming can we definitively refine it to the swimming action. Experiments on ActivityNet and UCF-101 show performance improvements while providing multi-level explanations.
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Sparse principal component analysis (SPCA) has been widely used for dimensionality reduction and feature extraction in high-dimensional data analysis. Despite there are many methodological and theoretical developments in the past two decades, the theoretical guarantees of the popular SPCA algorithm proposed by Zou, Hastie & Tibshirani (2006) based on the elastic net are still unknown. We aim to close this important theoretical gap in this paper. We first revisit the SPCA algorithm of Zou et al. (2006) and present our implementation. Also, we study a computationally more efficient variant of the SPCA algorithm in Zou et al. (2006) that can be considered as the limiting case of SPCA. We provide the guarantees of convergence to a stationary point for both algorithms. We prove that, under a sparse spiked covariance model, both algorithms can recover the principal subspace consistently under mild regularity conditions. We show that their estimation error bounds match the best available bounds of existing works or the minimax rates up to some logarithmic factors. Moreover, we demonstrate the numerical performance of both algorithms in simulation studies.
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Video semantic segmentation (VSS) is beneficial for dealing with dynamic scenes due to the continuous property of the real-world environment. On the one hand, some methods alleviate the predicted inconsistent problem between continuous frames. On the other hand, other methods employ the previous frame as the prior information to assist in segmenting the current frame. Although the previous methods achieve superior performances on the independent and identically distributed (i.i.d) data, they can not generalize well on other unseen domains. Thus, we explore a new task, the video generalizable semantic segmentation (VGSS) task that considers both continuous frames and domain generalization. In this paper, we propose a class-wise non-salient region generalized (CNSG) framework for the VGSS task. Concretely, we first define the class-wise non-salient feature, which describes features of the class-wise non-salient region that carry more generalizable information. Then, we propose a class-wise non-salient feature reasoning strategy to select and enhance the most generalized channels adaptively. Finally, we propose an inter-frame non-salient centroid alignment loss to alleviate the predicted inconsistent problem in the VGSS task. We also extend our video-based framework to the image-based generalizable semantic segmentation (IGSS) task. Experiments demonstrate that our CNSG framework yields significant improvement in the VGSS and IGSS tasks.
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Latent factor model estimation typically relies on either using domain knowledge to manually pick several observed covariates as factor proxies, or purely conducting multivariate analysis such as principal component analysis. However, the former approach may suffer from the bias while the latter can not incorporate additional information. We propose to bridge these two approaches while allowing the number of factor proxies to diverge, and hence make the latent factor model estimation robust, flexible, and statistically more accurate. As a bonus, the number of factors is also allowed to grow. At the heart of our method is a penalized reduced rank regression to combine information. To further deal with heavy-tailed data, a computationally attractive penalized robust reduced rank regression method is proposed. We establish faster rates of convergence compared with the benchmark. Extensive simulations and real examples are used to illustrate the advantages.
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Long-term non-prehensile planar manipulation is a challenging task for robot planning and feedback control. It is characterized by underactuation, hybrid control, and contact uncertainty. One main difficulty is to determine contact points and directions, which involves joint logic and geometrical reasoning in the modes of the dynamics model. To tackle this issue, we propose a demonstration-guided hierarchical optimization framework to achieve offline task and motion planning (TAMP). Our work extends the formulation of the dynamics model of the pusher-slider system to include separation mode with face switching cases, and solves a warm-started TAMP problem by exploiting human demonstrations. We show that our approach can cope well with the local minima problems currently present in the state-of-the-art solvers and determine a valid solution to the task. We validate our results in simulation and demonstrate its applicability on a pusher-slider system with real Franka Emika robot in the presence of external disturbances.
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Human modeling and relighting are two fundamental problems in computer vision and graphics, where high-quality datasets can largely facilitate related research. However, most existing human datasets only provide multi-view human images captured under the same illumination. Although valuable for modeling tasks, they are not readily used in relighting problems. To promote research in both fields, in this paper, we present UltraStage, a new 3D human dataset that contains more than 2K high-quality human assets captured under both multi-view and multi-illumination settings. Specifically, for each example, we provide 32 surrounding views illuminated with one white light and two gradient illuminations. In addition to regular multi-view images, gradient illuminations help recover detailed surface normal and spatially-varying material maps, enabling various relighting applications. Inspired by recent advances in neural representation, we further interpret each example into a neural human asset which allows novel view synthesis under arbitrary lighting conditions. We show our neural human assets can achieve extremely high capture performance and are capable of representing fine details such as facial wrinkles and cloth folds. We also validate UltraStage in single image relighting tasks, training neural networks with virtual relighted data from neural assets and demonstrating realistic rendering improvements over prior arts. UltraStage will be publicly available to the community to stimulate significant future developments in various human modeling and rendering tasks.
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Generalist models, which are capable of performing diverse multi-modal tasks in a task-agnostic way within a single model, have been explored recently. Being, hopefully, an alternative to approaching general-purpose AI, existing generalist models are still at an early stage, where modality and task coverage is limited. To empower multi-modal task-scaling and speed up this line of research, we release a generalist model learning system, OFASys, built on top of a declarative task interface named multi-modal instruction. At the core of OFASys is the idea of decoupling multi-modal task representations from the underlying model implementations. In OFASys, a task involving multiple modalities can be defined declaratively even with just a single line of code. The system automatically generates task plans from such instructions for training and inference. It also facilitates multi-task training for diverse multi-modal workloads. As a starting point, we provide presets of 7 different modalities and 23 highly-diverse example tasks in OFASys, with which we also develop a first-in-kind, single model, OFA+, that can handle text, image, speech, video, and motion data. The single OFA+ model achieves 95% performance in average with only 16% parameters of 15 task-finetuned models, showcasing the performance reliability of multi-modal task-scaling provided by OFASys. Available at https://github.com/OFA-Sys/OFASys
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Ongoing risks from climate change have impacted the livelihood of global nomadic communities, and are likely to lead to increased migratory movements in coming years. As a result, mobility considerations are becoming increasingly important in energy systems planning, particularly to achieve energy access in developing countries. Advanced Plug and Play control strategies have been recently developed with such a decentralized framework in mind, more easily allowing for the interconnection of nomadic communities, both to each other and to the main grid. In light of the above, the design and planning strategy of a mobile multi-energy supply system for a nomadic community is investigated in this work. Motivated by the scale and dimensionality of the associated uncertainties, impacting all major design and decision variables over the 30-year planning horizon, Deep Reinforcement Learning (DRL) is implemented for the design and planning problem tackled. DRL based solutions are benchmarked against several rigid baseline design options to compare expected performance under uncertainty. The results on a case study for ger communities in Mongolia suggest that mobile nomadic energy systems can be both technically and economically feasible, particularly when considering flexibility, although the degree of spatial dispersion among households is an important limiting factor. Key economic, sustainability and resilience indicators such as Cost, Equivalent Emissions and Total Unmet Load are measured, suggesting potential improvements compared to available baselines of up to 25%, 67% and 76%, respectively. Finally, the decomposition of values of flexibility and plug and play operation is presented using a variation of real options theory, with important implications for both nomadic communities and policymakers focused on enabling their energy access.
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Neural radiance fields (NeRF) achieve highly photo-realistic novel-view synthesis, but it's a challenging problem to edit the scenes modeled by NeRF-based methods, especially for dynamic scenes. We propose editable neural radiance fields that enable end-users to easily edit dynamic scenes and even support topological changes. Input with an image sequence from a single camera, our network is trained fully automatically and models topologically varying dynamics using our picked-out surface key points. Then end-users can edit the scene by easily dragging the key points to desired new positions. To achieve this, we propose a scene analysis method to detect and initialize key points by considering the dynamics in the scene, and a weighted key points strategy to model topologically varying dynamics by joint key points and weights optimization. Our method supports intuitive multi-dimensional (up to 3D) editing and can generate novel scenes that are unseen in the input sequence. Experiments demonstrate that our method achieves high-quality editing on various dynamic scenes and outperforms the state-of-the-art. We will release our code and captured data.
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